1. Page top
  2. Top navigation
  3. Main navigation
  4. Left-hand-side navigation
  5. Search box
  6. Content area
  7. Page foot
Any book. Anywhere.

Book details

Grand Thieves and Tomb Raiders - How British Videogames Conquered the World

Grand Thieves and Tomb Raiders - How British Videogames Conquered the World

 eBook, Published by Faber Factory   (08 November 2012)

Sorry, this book is not available in this region.

Book description

It's become the greatest British invasion of them all: Lara Croft is a world famous pin-up, and the British-made Grand Theft Auto and its spin-offs have sold more than 120 million copies worldwide. The UK's games are now bigger than either its cinema or its music. Yet gaming's birth in a moribund eighties Britain was almost accidental. Thatcherite policies had nurtured humble machines like the ZX Spectrum and BBC Micro, and a home-grown culture of young programmers and unlikely entrepreneurs exploded alongside it. Isolated from the rest of the world, British gaming evolved in a strange and brilliant profusion of odd-ball characters, programming miracles and Pythonesque humour. And when the industry went global, British games-makers were ready to be a driving force behind the new Cool Britannia and beyond. Grand Thieves and Tomb Raiders is the first book to tell the amazing secret history of British videogames. It's a story of local talent bursting onto the international stage, and of a generation of brilliant bedroom programmers whose creations swept them to unimagined riches. Most of all, it's the story of how a uniquely British combination of ingenuity, bluff, and sheer luck has produced some of the greatest games of all time.