Book description
The most comprehensive e-book reference on Autodesk 3ds Max 2013!
Autodesk 3ds Max is used to create 80 percent of commercially
available games and is also a key tool for visual effects artists and
graphic designers in film and television. This convenient e-book
covers the 2013 version in expanded detail, including 12
chapter-length quick-start projects and 39 additional chapters not
found in the print version. Along with complete references detailing
all Primitives, Modifiers, Materials, Maps, and Controllers, it covers
advanced topics such as Patches, NURBS, Radiosity, Network Rendering,
and MAXScript. It's the perfect resource for both novices and pros.
- 3ds Max is the tool of choice for game developers as well as
visual effects artists and graphic designers in the film and TV industries
- This comprehensive e-book includes complete coverage of 3ds Max
2013, and is well suited for beginners and experts alike, as well
as for educational markets teaching beginning to advanced courses
using 3ds Max.
- Features a complete reference for all Primitives, Modifiers,
Materials, Maps, and Controllers
- Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript,
and other advanced topics
- Includes 12 chapter-length quick-start projects as well as 39
chapters not found in the print version, all packed with
timesaving tips and expert advice
- Third-party models and bonus tutorials are available on CD and
can be obtained by readers by emailing a request to
3dsmax13cd@wiley. com
Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran
computer graphics author Kelly Murdock is the comprehensive e-book
guide for every 3ds Max user.
Kelly L. Murdock has been writing computer books for many years.
His credits include eleven editions of the bestselling 3ds Max
Bible, five editions of Adobe Creative Suite Bible,
Edgeloop Character Modeling For 3D Professionals Only, and
many other books. He holds a degree in engineering with an emphasis on
computer graphics.