Book description
Recommnded text for those preparing for the Maya Associate exam
Maya, the industry-leading 3D animation and effects software used in
movies, games, cartoons, and commercials, is challenging to learn.
This full-color guide features approachable, hands-on exercises and
additional task-based tutorials that allow new users to quickly become
productive with the program and familiar with its workflow in a
professional environment. You'll learn the basics of modeling,
texturing, animating, and lighting; explore different parts of the
production pipeline; and practice on some real-world projects.
- Maya is the 3D animation and effects software used in the film,
game, and advertising industries; it's a complex program and this
book gives beginners essential training in Maya basics
- This book is an Autodesk Official Training Guide, recommended for
students planning to take the Maya Associate exam
- Provides task-based tutorials and hands-on exercises to get you up
to speed and introduce you to production workflows
- Teaches the basics of modeling, texturing, animating, and lighting
- Helps you create simple animations, model with polygons, and add
detail with blend shapes and surfaces
- Starting and ending files for the exercises and additional
learning tutorials are available online
Autodesk Maya Essentials provides beginners with a solid
foundation in Maya 3D software.
Paul Naas is a professional animator and educator. He runs the
Multimedia and Computer Graphics Program at CaƱada College in Redwood
City, California, and has done animation work for companies such as
Disney, Cisco, bZillions/C2 Gaming, and the Children's Discovery
Museum. He is also a professional cartoon artist. He has a Master of
Fine Arts in animation from the Academy of Art University, San Francisco.