Book description
The essential fundamentals of 3D animation for aspiring 3D artists
3D is everywhere--video games, movie and television special effects,
mobile devices, etc. Many aspiring artists and animators have grown up
with 3D and computers, and naturally gravitate to this field as their
area of interest. Bringing a blend of studio and classroom experience
to offer you thorough coverage of the 3D animation industry, this
must-have book shows you what it takes to create compelling and
realistic 3D imagery.
- Serves as the first step to understanding the language of 3D and
computer graphics (CG)
- Covers 3D animation basics: pre-production, modeling, animation,
rendering, and post-production
- Dissects core 3D concepts including design, film, video, and games
- Examines what artistic and technical skills are needed to
succeed in the industry
- Offers helpful real-world scenarios and informative interviews
with key educators and studio and industry professionals
Whether you're considering a career in as a 3D artist or simply wish
to expand your understanding of general CG principles, this book will
give you a great overview and knowledge of core 3D Animation concepts
and the industry.
Andy Beane
is an animation artist who has been teaching and working professionally
since 2002. He currently oversees the animation major at Ball State
University and previously taught animation at the Art Institute of
Orange County, California. His production experience includes a
children's television show pilot with Xzault Studio, Korn's
Coming Undone
music video, and
Barnyard
from Paramount Pictures. He wrote curriculum for the Autodesk Animation
Academy 2010 and is also a board member of the MG Collective, an
Indiana-based motion graphics and animation community group. He has an
MFA in computer animation from the Academy of Art University in San
Francisco.