Book description
Learn to create augmented reality apps using Processing open-source
programming language
Augmented reality (AR) is used all over, and you may not even realize
it. Smartphones overlay data onto live camera views to show homes for
sale, restaurants, or historical sites. American football broadcasts
use AR to show the invisible first-down line on the field to TV
viewers. Nike and Budweiser, among others, have used AR in ads. Now,
you can learn to create AR prototypes using 3D data, Processing
open-source programming language, and other languages. This unique
book is an easy-to-follow guide on how to do it.
- Guides you through the emerging technology of Augmented Reality (AR)
- Shows you how to use 3D data with the Processing programming
environment and other languages to create AR prototypes for the
web, smartphones, Macs, and PCs
- Helps 3D artists and designers who want to move into the AR
market but don't have programming skills
- Covers the essentials of 3D programming, creating objects for an
AR library, building and exporting 3D models, and much more
- Explains how to interactively link 3D to physical, virtual, and
streaming environments
Author Tony Mullen is both an artist and a programmer and perfectly
suited to explain how to bridge these two worlds, as he so deftly does
in Prototyping with Augmented Reality.
Tony Mullen, PhD, has a broad background in CG and
programming. He teaches at Tsuda College in Tokyo, Japan, where his
courses include Python programming, 3D modeling, and animation. He is
the author of Introducing Character Animation with Blender,
3D for iPhone Apps with Blender and SIO2, Mastering
Blender, and Bounce, Tumble, and Splash!: Simulating the
Physical World with Blender 3D, all from Sybex.