Book description
The classic, landmark work on software testing
The hardware and software of computing have changed markedly in the
three decades since the first edition of The Art of Software
Testing, but this book's powerful underlying analysis has stood
the test of time. Whereas most books on software testing target
particular development techniques, languages, or testing methods,
The Art of Software Testing, Third Edition provides a brief
but powerful and comprehensive presentation of time-proven software
testing approaches. If your software development project is mission
critical, this book is an investment that will pay for itself with the
first bug you find.
The new Third Edition explains how to apply the book's classic
principles to today's hot topics including:
- Testing apps for iPhones, iPads, BlackBerrys, Androids, and
other mobile devices
- Collaborative (user) programming and testing
- Testing for Internet applications, e-commerce, and agile
programming environments
Whether you're a student looking for a testing guide you'll use for
the rest of your career, or an IT manager overseeing a software
development team, The Art of Software Testing, Third Edition is
an expensive book that will pay for itself many times over.
GLENFORD J. MYERS is a technology executive and a
former senior staff member of IBM's Systems Research Institute, as
well as the founder and former CEO of RadiSys Corporation.
TOM BADGETT has managed software development teams for large
national corporations, has published more than sixty books in the
computer hardware and software field, and served as technical editor
for PCjr, Digital News, and other national computer magazines.
COREY SANDLER is one of the pioneers of computer journalism. He
covered technology for Gannett Newspapers and the Associated Press and
went on to become the first executive editor of PC Magazine. He
also was the founding editor of Digital News, the newspaperfor
DEC minicomputers. He has written more than 150 books on computers,
business, and other topics.