Book description
Introducing Character Animation with Blender, 2nd Edition
is written in a friendly but professional tone, with clear descriptions
and numerous illustrative screenshots. Throughout the book, tutorials
focus on how to accomplish actual animation goals, while illustrating
the necessary technical methods along the way. These are reinforced by
clear descriptions of how each specific aspect of Blender works and fits
together with the rest of the package. By following all the tutorials,
the reader will gain all the skills necessary to build and animate a
well-modeled, fully-rigged character of their own. The character built
over the course of the tutorials is included as a .blend file on the
companion website, for the reader to experiment with and learn from.
Introducing Character Animation with Blender, 2nd
Edition is inspiring as well as educational. A color insert
includes sample characters and frames from animations by many of the
Blender community's most talented artists, which help to illustrate
the impressive potential of the software.
Tony Mullen, PhD, has a broad background in CG-related work. He
teaches at Tsuda College and Musashino Art University, where his
courses have included modeling and animation with Blender and
programming with Python. Mullen has been a cartoonist and an
illustrator; his screen credits include writer, codirector, and lead
animator on several short films, including the award-winning,
live-action/stop-motion film Gustav Braustache and the
Auto-Debilitator. He is the author of Blender Studio Projects: Digital
Movie-Making; Mastering Blender; and Bounce, Tumble and Splash!:
Simulating the Physical World with Blender 3D, all from Sybex.