Book description
Create the next generation of gaming titles for Windows Phone 7!
Providing an overview of developing games for Windows Phone 7 while
working within XNA Game Studio 4, this comprehensive resource covers
such essential topics as device/emulator, development tools, device
orientation, tilt and accelerometer sensors, multi-touch, working with
Cloud and Web services, and more. Three complete games are included
within the book plus hands-on explanations and clear example codes
help you gain a deeper understanding of the Windows Phone 7 features
so that you can start building a game right away.
- Serves as a comprehensive reference on Windows Phone 7 game
development with XNA Game Studio 4
- Includes real-world examples and anecdotes, making this book a
popular choice for those taking their first steps into the game
development industry
- Demonstrates how to program for device orientation, incorporate
Touch Input, add music to a game, work with 3D, and take your game
to the marketplace
Put your game face on and start designing games for Windows Phone 7
with Professional Windows Phone 7 Game Development!
Chris G. Williams is a principal consultant for
Magenic, delivering custom-built .NET solutions to clients. He is a
Microsoft MVP in XNA/DirectX, and speaks regularly at user groups,
code camps, and professional conferences.
George W. Clingerman is a business developer who works with
.NET and SQL to build WinForm and web software. He also develops
games, creates tutorials for beginning game development, and is a
Microsoft MVP for XNA.