Book description
The First to Present 3D Technology as Applied to Commercial
Programming for the Consumer
This is the first book to provide an overview of the technologies,
standards, and infrastructure required to support the rollout of
commercial real-time 3 Dimension Television/3 Dimension Video
(3DTV/3DV) services. It reviews the required standards and
technologies that have emerged-or are just emerging-in support of such
new services, with a focus on encoding mechanisms formats and the
buildout of the transport infrastructure.
While there is a lot of academic interest in various intrinsic
aspects of 3DTV, service providers and consumers ultimately tend to
take a system-level view. 3DTV stakeholders need to consider the
overall architectural system-level view of what it will take to deploy
an infrastructure that is able to reliably and cost-effectively
deliver a commercial-grade quality bundle of multiple 3DTV content
channels to paying customers with high expectations. This text,
therefore, takes such a system-level view, revealing how to actually
deploy the technology.
Presented in a self-contained, tutorial fashion, the book begins with
a review of 3DTV in the marketplace and the opportunities and
challenges therein. Recent industry events related to 3D are also
discussed. From there, the fundamental visual concepts supporting
stereographic perception of 3DTV/3DV are explained, as are encoding
approaches. Readers will understand frame mastering and compression
for conventional stereo video (CSV) and more advanced methods such as
video plus depth (V+D), multi-view video plus depth (MV+D), and
layered depth video (LDV).
Next, the elements of an end-to-end 3DTV system are covered from a
satellite delivery perspective, with explanations of digital video
broadcasting (DVB) and DVB-handheld. Transmission technologies are
assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed
in detail. Finally, the book presents 3DTV/3DV standardization and
related activities, which are critical to any type of broad deployment.
System planners, the broadcast TV industry, satellite operators,
Internet service providers, terrestrial telecommunication carriers,
content developers, design engineers, venture capitalists, and
students and professors are among those stakeholders in these
services, and who will rely on this volume to discover the latest 3D
advances, market opportunities, and competing technologies.
Daniel Minoli has many years of IT, telecom, and
networking experience for end users and carriers, including work at
AIG, ARPA think tanks, Bell Telephone Laboratories, ITT, Prudential
Securities, Bell Communications Research (Bellcore/Telecordia),
AT&T, Capital One Financial, and high-tech incubator Leading Edge
Networks, Inc. In addition to his full-time actvites, he is also the
author of several books on video services, information technology,
telecommunications, and data communications. Minoli has taught as an
adjunct professor at New York University, Rutgers University, Stevens
Institute of Technology, and Monmouth University.