Book description
Blender, the free alternative for professional-quality 3D animation is
a complex program to learn, but once users become familiar with its
power, they begin to seek more from it. This book is the first of its
kind to explore the more advanced features of Blender so that you can
get the most out of the software. You'll take your Blender skills to a
whole new level with the featured in-depth coverage of intricate uses
for Blender's modeling, texturing, animation, and visual effects tools
in a professional environment.
Note: CD-ROM/DVD and other supplementary materials are not
included as part of eBook file.
Tony Mullen, PhD, has a broad background in CG-related work. He
teaches at Tsuda College, where his courses include modeling and
animation with Blender as well as the Python programming language
(used for scripting in Blender). Mullen has been a cartoonist and an
illustrator; his screen credits include writer, codirector, or lead
animator on several short films, including the award-winning short The
Devices of Gustav Braüstache, Bachelor of Science, and the recent
live-action/stop-motion film Gustav Braüstache and the Auto
Debilitator, appearing at several international film festivals. He is
the author of Introducing Character Animation with Blender and Bounce,
Tumble, and Splash!: Simulating the Physical World with Blender 3D,
both from Sybex.