Book description
'Tom Chatfield's Fun Inc. is the most elegant and
comprehensive defence of the status of computer games in our culture I
have read, as well as a helpful compendium of research ... The numbers
surrounding the sector are certainly thudding. By the end of 2008,
annual sales of video games - not including consoles or devices - was
billion, comfortably outstripping the movie business. In the same
year, Nintendo's employees were more profitable per head than
Google's. The sheer pervasiveness of game experience - 99 per cent of
teenage boys and 94 per cent of teenage girls having played a video
game - means that instant naffness falls upon those who express a
musty disdain for the medium. In fact, as Fun Inc. elegantly
explains, computer game-playing has a very strong claim to be one of
the most vital test-beds for intellectual enquiry.'
Independent
Tom Chatfield completed his doctorate at St John's College, Oxford,
before moving to London to work as a full-time writer and editor. He is
currently the arts and books editor at
Prospect
magazine.