Book description
The games of Gor are diverse, as are their players. There are the games
of planetary politics, in which worlds are contested. And those of
cities and ubarates, of ponderous cavalries and fleets of lateen-rigged
ships. And smaller games, bloody games, played on a square of sand, in
which the counters and pieces are edged weapons. And, too, there is
Kaissa, common on Gor, played with pieces of wood, on a board of a
hundred squares. One might think little would depend on the outcomes of
such a benign recreation, but one could be wrong. The major land power
in the northern latitudes of known Gor has long been the imperium of
mighty Ar. Against her hegemonies on the continent, plans by her major
enemies, the maritime ubarates of Cos and Tyros, have been carefully
drawn, projectively to involve attack from without and subversion from
within. Cabot, once of Earth, is drawn into these intrigues. A foiled
plot laid against his life leads him to the port city of Brundisium,
where he obtains not only satisfaction, but keys to enciphered documents
germane to the machinations of Cos and Tyros. These should be delivered
to Ar. But the armada of the maritime ubarates is already entering the
collaborating port of Brundisium. John Norman is creator of the Gorean
Saga, a series of novels spanning dozens of titles that began in 1967
with TARNSMAN OF GOR and that are considered to be cult classics. He has
also produced a three-installment fictional series, Telnarian Histories,
plus two other fiction works and a nonfiction paperback entitled
IMAGINATIVE SEX. He continues to write new novels in the Gorean saga,
notably WITNESS OF GOR (2002) and PRIZE OF GOR (2008), both published by
E-Reads. At Gor Chronicles, a web site specially created for his
tremendous fan following, one may read everything there is to know about
this unique fictional culture. Mr. Norman was born in Chicago, Illinois
in 1931. He is married and has three children.