Book description
An Autodesk Official Training Guide to 3ds Max 2011
3ds Max is a popular 3D animation-and-effects software used in
movies, visual effects, games, cartoons, short films, commercials, and
other animation. However, it also presents a number of challenges to
newcomers. This introduction to the latest version breaks down the
complexities of learning 3D software and walks you through the basics
of modeling, texturing, animating, and using visual effects.
Real-world examples from talented beginning 3ds max users motivate you
to learn the software and helpful tutorials offer realistic,
professional challenges for you to unravel. In addition, each chapter
is richly illustrated with workflows to make learning 3ds max 2011
much easier and fn.
Introduces you to the basics of modeling, texturing, animating, and
incorporating visual effects using the latest version of 3ds Max software
- Features excellent tutorials, helpful examples, detailed
workflows, and a companion Web site to enhance your learning experience
- Explains a variety of methods for solving real-world challenges
and breaks down why certain methods are used
- Makes the transition of coming from other 3D software
applications as smooth as possible
Introducing 3ds Max 2011 takes a typically difficult subject
and breaks into easily digestible pieces so you can confidently begin
working with this 3D animation software today.
Randi L. Derakhshani teaches 3D animation at The
Art Institute of California and has worked as a digital artist and
technical director for games and movie projects with Gizmo Games, RJB
Enterprises, and Sony.
Dariush Derakhshani is an award-winning visual effects
supervisor, author, and educator. He has worked on movies such as
The Fantastic Four and Pan's Labyrinth, the South
Park TV series, and numerous commercials and music videos. He
teaches 3D animation and is the author of all the Introducing
Maya books (Sybex). Dariush and Randi wrote Introducing 3ds Max
2008 and Introducing 3ds Max 9 (Sybex).