Book description
Updated version of the bestselling 3ds Max book on the market
Used by more than 150,000 people, and the winner of more than 65
industry awards, 3ds Max is the world's most popular animation
modeling and rendering software for film, television, video games, and
design visualization. 3ds Max Bible is the world's most popular
book for getting the most out of the software. Whether a novice
looking to create something immediately using the Quick Start
tutorial, or an experienced 3ds Max user who simply wants to check out
the software's latest and greatest features, this update to the
bestselling 3ds Max book on the market continues to be the most
comprehensive reference on this highly complex application.
- Packed with expert advice, timesaving tips, and more than 150
step-by-step tutorials
- 16-page color insert highlights the work of some of today's most
cutting-edge 3D artists
- Includes a companion DVD with a searchable, full-color version
of the 3ds Max Bible, as well as customizable models and textures
The only comprehensive reference-tutorial on 3ds Max, it's no wonder
the 3ds Max Bible is the bestselling 3ds Max book in the world
and a favorite of both amateur and professional animators.
Note: CD-ROM/DVD and other supplementary materials are not
included as part of eBook file.
Kelly Murdock has been authoring computer books
for many years now and still gets immense enjoyment from the completed
work. His book credits include various 3D, graphics, multimedia, and
Web titles, including ten previous editions of this book, 3ds Max
Bible. Other major accomplishments include Google SketchUp
Bible, Edgeloop Character Modeling for 3D Professionals Only,
Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official
Guide to Anime Studio, Poser 6, 7, and 8 Revealed, 3D Game Animation
For Dummies, gmax Bible, Adobe Atmosphere Bible,
Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint,
and co-authoring duties on two editions of the Illustrator
Bible (for versions 9 and 10) and five editions of the Adobe
Creative Suite Bible.
With a background in engineering and
computer graphics, Kelly has been all over the 3D industry and still
finds it fascinating. He's used high-level CAD workstations for
product design and analysis, completed several large-scale
visualization projects, created 3D models for feature films and games,
worked as a freelance 3D artist, and even done some 3D programming.
Kelly's been using 3D Studio since version 3 for DOS. Kelly has also
branched into training others in 3D technologies. He currently works
as a production manager for an upcoming game company.