Book description
“All I did was ask you for a role-playing game. You never warned me I'd
be pitched into it for real! And I asked you for hobbits on a Grail
quest, and not one hobbit have I seen!”
Hexwood Farm is a bit like human memory; it doesn't reveal its secrets
in chronological order. Consequently, whenever Ann enters Hexwood, she
cannot guarantee on always ending up in the same place or even the same time.
Hexwood Farm is full of machines that should not be tampered with - and
when one is, the aftershock is felt throughout the universe. Only Hume,
Ann and Mordion can prevent an apocalypse in their struggle with the
deadly Reigners - or are they too being altered by the whims of Hexwood?
A complex blend of science fiction and all sorts of fantasy - including
fantasy football!! “…Her hallmarks include laugh-aloud humour, plenty
of magic and imaginative array of alternate worlds. Yet, at the same
time, a great seriousness is present in all of her novels, a sense of
urgency that links Jones's most outrageous plots to her readers' hopes
and fears…”
Publishers Weekly Diana Wynne Jones spent her childhood in Essex and
has been writing fantasy novels for children since 1973. With her unique
combination of magic, humour and imagination, she has been enthralling
children and adults with her work ever since. She won the Guardian Award
in 1977 with Charmed Life, was runner-up for the Children's Book Award
in 1981, and was twice runner-up for the Carnegie Medal. She is married
with three sons, and lives in Bristol with her husband.